Rusted At War: Development


Hey Everyone. There’s been some changes and we now have created 2 Teams; Team 1 - Focusing on the imperial era and Team 2 - focusing on the Clone Wars era. We created Team 2 after we were approachesd by another modder who had created their Clone Wars content and we happily decided to develop together. There’ll be some changes to our Discord server because of this but nothing that should affect Members or Testers.

Team 1 is basically as it should be but Team 2 is very new so we require members to fill those vacant spaces. We’re looking for Coders/Artists/Mappers etc to join this team people who can do many things are welcomed.

To apply to join; Join our Discord server and contact a developer directly and we’ll organise members and things. There might be further changes but we’re unsure of that at this time and will give an update when a decision has been made.

As for the current progress of the 2nd Imperial Update - things are going great! We’ve fixed prominent bugs from our first release and we’re on track to bring new units to the table. Our current release date as of now is August 31st but any changes will be made known to everyone.
We call this next update the Special Forces update and it’ll contain some of the most Elite units that fought during the Imperial Civil War. It’ll also add new Rebel units and Builders for each side this all comes with updated art for some units and tweaks to improve units.

As it stands, we have a lot going on but we’ll have everything sorted and Clone Wars will be up and running in two, so you’ll be able to choose from 4 factions to destroy your foes on the battlefield!

Thanks for taking the time to read!

kc101010 - General Develop of RaW - Team 1

Heres our Discord server! - https://discord.gg/qaVTNJh

Get Rusted Warfare - Star Wars

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