Rusted At War: Progress


Hi Everyone! I've decided to write about the mod and where we're at right now and everything like that. I won't go into every single detail but you'll know what's important.


  • What's happened? July - August

The development team has welcomed a new member named V1VA257, he'll be working alongside GeckoGuy (Our original Unit Artist) to produce the units and all that good stuff.

We've decided to take a break from developing the mod until our school term resumes, during the summer we're all somewhat busy to some degree making it difficult to co-ordinate meetings and plan further development, it'll be easier for us to organise everything when we return.

The release to our testers seemed to be somewhat problematic and very helpful, things were various sizes, they weren't consistent - art was different - blah, blah, blah. We've learned from this and amended where we went wrong (Please keep in mind, we're extremely new to modding nevermind modding Rusted Warfare, please don't kill us)


  • What's going to happen? August - Onwards   

As said before we're going to resume development on the return back to school but it's going to be somewhat slow, We'll have Prelim exams in December/January time and Exams in June 2019, so that'll get in the way.

Originally only Imperial Units were available, In our planned new update we will have Rebel Units along with more Imperial Units and so on.

So yeah, that's all the important info for now, I'll keep everything updated so you're all aware of where we're at and if anything else pops up.


Here's the link to our Discord if you want to ask any direct questions, would like to become a tester or just want to follow development; 

discord.gg/gPFBMeb


Thanks for taking the time to read!


kc101010 - General Developer of the RaW Team

Get Rusted Warfare - Star Wars

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